Final Days (Devlog #4 v.19.06.03)



Approaching the final days of the project I have been spending my time polishing since the last update. Quality of life changes, bug fixing, and adding some nice particle effects to give the game some more oomph. I had tried to animate the arms of the character, however I was having issues with the arms not aligning with their pivot making them pop out of the body of the character. I decided to disable the mesh and keep the animation, giving the character a Rayman look.


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