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Devlog

  • Final Days (Devlog #4 v.19.06.03)
    June 06, 2019 by Bradalli
    Approaching the final days of the project I have been spending my time polishing since the last update. Quality of life changes, bug fixing, and adding some nice particle effects to give the game some... Continue reading
  • A LOT HAS CHANGED! (Devlog #3 v.19.05.22)
    June 06, 2019 by Bradalli
    Apparently my dev log rota is every 2 months it seems, I was going to suggest I improve updates however the deadline is fast approaching. A LOT HAS CHANGED! and of course it would have when you haven'... Continue reading
  • Approaching Alpha! (Devlog #2 v.19.03.12)
    March 13, 2019 by Bradalli
    If I had thought my previous devlog was a long time coming, then this one has been an eternity coming... a lot of things have changed and I'm currently approaching alpha . I'm making sure that all of... Continue reading
  • On Track! (Devlog #1 v19.01.22)
    January 22, 2019 by Bradalli#first log, #mechanics, #pre alpha
    This devlog has been a long time coming... The game is really starting to take shape now as I'm placing in a lot of the main mechanics. The game is mostly using primitives (art wise) thus far but I'm... Continue reading
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